The Concept of West Welt
Personal Cabin
When you load the page, you spawn in your own train cabin. Everyone lives on a huge train (inspired by the movie Snowpiercer). Your cabin is your base for storing loot and weapons, crafting gear, and getting ready for upcoming raids.

Social Lobby
Players gather in a special wagon on the train. Here you can voice chat, gamble and wait for the match.

The Raid
When ready, the train drives through a target town/area. The whole side of the wagon slides open, horses gallop alongside the train. Players jump out onto a horse and ride into battle. The goal is to find loot, kill each other, and survive till extraction.

Extraction
After a set time, the train comes back along a specific route. Surviving players must reach the train in time and board, this makes the extraction phase very intense and fun. Climb rooftops, shoot your way through and slip through back alleys to make it onto the train in time.

Other Core Elements
Crafting
The loot gathered from raids, can be used to craft ammunition, armour, weapons and more.

Community Market
Players can trade items amongst each other on the market, including skins.

The Problems we are solving:
Outdated Browser Games
Current browser games often feel like relics from 20 years ago, simple, repetitive, visually outdated. Can be quick fun, but there's so much more potential.
The Missing Middle
There's a gap between quick mobile games and full commitment PC titles.
Steam Overwhelm
Steam offers serious titles, but they often require substantial time to get into, want upfront payment and require big downloads, causing lots of friction and frustration for casual gamers.
Web Tech Has Quietly Caught Up
High Quality Visuals
Rich texture, shader, and visual effects rendering
Volumetric Clouds
Dynamic sky and lighting systems
Immersive Controls
Full body controllers and physics
Smooth Multiplayer
Realtime networking with low latency
The modern Flash Era?
Tech like WebGPU, Three.js, WebTransport, and Rapier enable extremely capable Browser games.